CMM2 LIBRARY
Air Rescue 1 by Matthias Grimm (GAME, updated 10-01-2024 21:55:52) UPDATE

The goal of the game is to rescue people from an hostile environment. The enemy will try everything to stop you. But be carefull in combat not to kill your people by friendly fire. Have fun

Boing'n'Pop! 1 by Matthias Grimm (GAME, updated 03-01-2026 22:13:06) UPDATE

Boing'n'Pop! is a funny retro game in the style of C64/Amiga games. The aim of the game is to collect as many points as possible before the last ball is lost. If you play with a partner everyone is collecting on their own account, but the ball can only be kept in the game together. The game can be played solo or with a friend in semi-coop mode, but you need Nunchuks to play it. Game controls based on the acceleration sensors in these type of game controls. They can detect motion in three dimensions. The "only" thing you have to do is to move the Nunchuk in the right moment to give the ball a push.

CMM2 Profiler 0.4 by Matthias Grimm (GAME/TOOL, updated 08-02-2026 17:36:55) UPDATE

A tool to analyze the performance of MMBasic programs on the CMM2. It is written in Java and uses the profiler logs and the source code to provide a whole bunch of analyse methods to find bottlenecks and time killers in your programms.

Fort Micromite 1.0 by Matthias Grimm (GAME, updated 12-04-2024 19:14:17) UPDATE

This game was inspired by the old classic 'Fort Apocalypse' from the
C64 or Atari. It has been redeveloped from scratch including graphics,
sound effects and game mechanics.

The goal of the game is to enter the base of Dr.Evil with your helicopter
and destroy the base by blowing up the reactor which is deeply burried
in the mountain. While you fight against automatic defence robots,
lasers and try to manouver through the cave labyrinth, rescue the
workers who were held hostage to work for Dr. Evil.

PanzerDuell 1.0 by Matthias Grimm (GAME, updated 15-11-2025 12:26:38) UPDATE

The goal of the game is to beat the opponent in combat exercises. You are driving a tank in an arena and have to fight the tanks of your opponents. If your tank gets hit, you can send in the mechanics to repair it and continue the battle. When your repair kits are used-up the battle is over, at least for you. It was inspired by old classics from the game arcades but the game code, graphics and sound has been created from scratch. The result is my up-to-now most ambitious project with: Up to four players, multiple maps for each player setting, a particle engine for special effects, an fully destructible environment and a cunning robot opponent for single player.